{"id":2140,"date":"2015-03-16T18:05:18","date_gmt":"2015-03-16T18:05:18","guid":{"rendered":"https:\/\/www.egeve.com\/up\/wordpress\/2015\/03\/16\/virtual-reality-is-coming-but-what-will-make-it-worth-visiting\/"},"modified":"2022-10-29T18:42:21","modified_gmt":"2022-10-29T17:42:21","slug":"virtual-reality-is-coming-but-what-will-make-it-worth-visiting","status":"publish","type":"post","link":"https:\/\/www.egeve.com\/en\/virtual-reality-is-coming-but-what-will-make-it-worth-visiting\/","title":{"rendered":"Virtual Reality Is Coming: But What Will Make It Worth Visiting?"},"content":{"rendered":"\n<p><strong>Morpheus, Gear, Rift, Vive\u2014the list of prospective virtual reality devices is growing longer. And although this latest chapter in virtual reality was born in Oculus founder Palmer Luckey\u2019s garage a few years ago, now the great powers of tech and gaming are vying to develop and control our portals on the virtual world.<\/strong><\/p>\n\n\n\n<p><strong>Oculus, owned by Facebook, hasn&#8217;t announced a date for a consumer Rift, but speculation pegs a release late this year or early next. Samsung, collaborating with Oculus, released its smartphone-based Gear headset in December. Valve recently showed off its&nbsp;HTC Vive VR system, due in 2015. And Sony is expected to release&nbsp;its Morpheus device in the first half of 2016.<\/strong><\/p>\n\n\n\n<p><strong>Each of these is loosely based on the Rift-inspired blueprint: A headmounted display split in two to give viewers the illusion of depth by parallax; sensors tracking head motion; and software smoothly tailoring the virtual world to fit. Differences include resolution per eye, display refresh rates, controllers, and body tracking.<\/strong><\/p>\n\n\n\n<p><strong>While there are alternatives to the VR model\u2014augmented reality systems like Microsoft\u2019s HoloLens&nbsp;and Magic Leap, for example\u2014tech firms seem determined to&nbsp;open the door on&nbsp;immersive digital experiences. An&nbsp;increasingly pertinent question isn&#8217;t what these&nbsp;VR portals will look like: It\u2019s what lurks beyond them.<\/strong><\/p>\n\n\n\n<p><strong>Where will we go and will it be worthwhile?<\/strong><\/p>\n\n\n\n<p><strong>To date, whether you strap on a Rift or Vive, you\u2019ll be treated to a fairly limited virtual experience. That\u2019s not to say it isn\u2019t mindblowing. It is. But that\u2019s mainly due to the novelty of immersive virtual worlds.&nbsp;As the&nbsp;novelty wears off, there will likely be awesome traditional video games tailored to VR. And&nbsp;VR films are on the way.&nbsp;But the potential for exploration seems even greater than either of these.<\/strong><\/p>\n\n\n\n<p><strong>I recently read an article about a fascinating approach to world-building by indie game developer, Hello Games. Due out later this year on PS4, their game, <em>No Man\u2019s Sky<\/em>, is quite simply\u2026vast.<\/strong><\/p>\n\n\n\n<p><strong><em>No Man\u2019s Sky<\/em> is what happens when a game\u2019s art directors sketch out their game\u2019s general parameters, and then turn its development over to the computer to scale it up like no human could.<\/strong><\/p>\n\n\n\n<p><strong>How does it work? The game&#8217;s creators&nbsp;made template planets, ships, creatures, and so on, and then wrote&nbsp;algorithms to iterate on their designs. The software creates untold variation on body parts, shapes, colors, and more.&nbsp;It&#8217;s a little like the way our own universe works. Governed by basic physical laws, building blocks, and evolutionary forces, the whirling cosmos self-assembles into the myriad forms we see.<\/strong><\/p>\n\n\n\n<p><strong><em>No Man\u2019s Sky<\/em>&nbsp;isn\u2019t anywhere near as granular or complex. But it&nbsp;is on a universal scale. The game is said to contain 18 quintillion planets. A number so big it\u2019s meaningless. To maintain a semblance of quality control, the team even built an algorithmic \u201cspace probe\u201d to visit every world and make animated GIFs of them.<\/strong><\/p>\n\n\n\n<p><strong>But it isn\u2019t about <em>No Man\u2019s Sky&nbsp;<\/em>specifically as much as it is about the limitless nature of digital worlds and digital world building. VR promises to be a new art form, where the process by which you build will be as important as each individual creation. I imagine the scope of virtual worlds could rapidly dwarf our own.<\/strong><\/p>\n\n\n\n<p><strong>\u201cWhether a distant mountain or a planet hanging low on the horizon, you can go there,\u201d the developers of <em>No Man\u2019s Sky <\/em>write on the game\u2019s homepage. \u201cEvery star in the sky is a sun that you can visit. Where you\u2019ll go and how fast&nbsp;you\u2019ll make your way through this universe is up to you. It\u2019s yours for the taking.\u201d<\/strong><\/p>\n\n\n\n<p><strong>But we want to know what\u00a0you think. As we open the door on virtual worlds in the \u00a0coming years\u2014how\u00a0will we create them, and what will make them worth our while?<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Morpheus, Gear, Rift, Vive\u2014the list of prospective virtual reality devices is growing longer. And although&#8230;<\/p>\n","protected":false},"author":1,"featured_media":2139,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[46,56],"tags":[],"class_list":["post-2140","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hereandthere","category-news"],"_links":{"self":[{"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/posts\/2140","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/comments?post=2140"}],"version-history":[{"count":2,"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/posts\/2140\/revisions"}],"predecessor-version":[{"id":3623,"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/posts\/2140\/revisions\/3623"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/media\/2139"}],"wp:attachment":[{"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/media?parent=2140"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/categories?post=2140"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.egeve.com\/en\/wp-json\/wp\/v2\/tags?post=2140"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}